# Input
Basic, viewer-core defined input event manager. Accessible from SpeckleRenderer
# Methods
on |
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# Typedefs
InputEvent |
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# Methods
# getSpeckleType
on(eventType: InputEvent, handler: (arg) => void): void
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And the handler to the event type call list.
Parameters
- eventType: InputEvent
- handler: The handler that gets called
Returns: void
# Typedefs
# SpeckleType
enum InputEvent {
PointerDown,
PointerUp,
PointerMove,
Click,
DoubleClick,
KeyUp,
}
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Input event types.